Procedural Generation in Game Design Book by Tanya X Short and Tarn Adams
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A comprehensive guide to procedural generation in game design. This insightful book explores the differences between traditional and procedural game design, demonstrates how to solve or avoid common problems, and includes industry leaders' experiences and lessons. It's a world's-first guide for anyone interested in thinking about procedural design. Perfect for game developers, students, or hobbyists looking to deepen their understanding of game mechanics and world creation
Author: Tanya X. Short, Tarn Adams
Book Title: Procedural Generation in Game Design
Language: English
Topic: Game Development, Computer Science
Publisher: CRC Press
Format: Paperback
Genre: E-commerce, Management, Politics & Society
Publication Year: 2017
Original Language: English
Keywords: procedural generation, game design, tanya x short, tarn adams, game development, computer science, programming, algorithms, indie game, game mechanics, world generation, technical book, learning, study guide, crc press
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