ThinkFun Tipover NWOB Crate Game Travel Plays Spatial Mind Challenge Puzzle
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TIPOVER Crate Game ThinkFun Everyone Travel Plays Spatial Mind Challenge Puzzle 2004
Fans of Rush Hour will enjoy the leap from linear to 3-dimensional in this dramatic crate game. After setting up the game board according to pictures on each challenge card, players must create a path to the red crate by tipping over the blue, yellow, and green crates. But there's a catch. You have to get your Tipper there without jumping over crates or allowing him to touch the game board. TIPOVER introduces players to spatial relationships and the laws of cause and effect.
This game set includes :
1. A handy carrying bag
2. Box of 40 challenge cards with 2 instruction cards
3. The Tipper
4. 1 red crate
5. 10 yellow crates
6. 4 green crates (height=3)
7. 2 blue crates (height=4)
* Four levels of play
* Teaches critical thinking, problem solving, and strategy development
* For ages 8 years and above
Never Used
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