Mathematics for Game Programming and Computer Graphics: Explore the essential ma
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<p><strong>A comprehensive guide to learning fundamental 3D mathematical principles used in games and computer graphics by example</strong></p><p><br></p><p><strong>Key Features: </strong></p><ul><li>Get acquainted with the essential mathematics needed to describe, simulate, and render 3D creations</li><li>Construct and manipulate 3D animated environments using Python, Pygame, and PyOpenGL</li><li>Develop vertex and fragment shaders in OpenGL shader language to speed up rendering</li></ul><p><br></p><p><strong>Book Description: </strong></p><p>Mathematics is an essential skill when it comes to graphics and game development, particularly if you want to understand the generation of real-time computer graphics and the manipulation of objects and environments in a detailed way. Python, together with Pygame and PyOpenGL, provides you with the opportunity to explore these features under the hood, revealing how computers generate and manipulate 3D environments.</p><p>Mathematics for Game Programming and Computer Graphics is an exhaustive guide to getting "back to the basics" of mathematics, using a series of problem-based, practical exercises to explore ideas around drawing graphic lines and shapes, applying vectors and vertices, constructing and rendering meshes, and working with vertex shaders. By leveraging Python, Pygame, and PyOpenGL, you'll be able to create your own mathematics-based engine and API that will be used throughout to build applications.</p><p>By the end of this
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